Node child_process.ChildProcessWithoutNullStreams TypeScript interface | API Reference | Bun
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BuildDocsReferenceGuidesBlogDiscord/node:child_process/ChildProcessWithoutNullStreamsM[events.captureRejectionSymbol]M[Symbol.dispose]MaddListenerPchannelPconnectedMdisconnectMemitMeventNamesPexitCodeMgetMaxListenersMkillPkilledMlistenerCountMlistenersMoffMonMoncePpidMprependListenerMprependOnceListenerMrawListenersMrefMremoveAllListenersMremoveListenerMsendMsetMaxListenersPsignalCodePspawnargsPspawnfilePstderrPstdinPstdioPstdoutMunrefinterface
child_process.ChildProcessWithoutNullStreamsinterface ChildProcessWithoutNullStreamsInstances of the ChildProcess represent spawned child processes.Instances of ChildProcess are not intended to be created directly. Rather, use the spawn, exec,execFile, or fork methods to create instances of ChildProcess.readonly channel?: null | ControlThe subprocess.channel property is a reference to the child's IPC channel. If no IPC channel exists, this property is undefined.readonly connected: booleanThe subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.readonly exitCode: null | numberThe subprocess.exitCode property indicates the exit code of the child process. If the child process is still running, the field will be null.readonly killed: booleanThe subprocess.killed property indicates whether the child process successfully received a signal from subprocess.kill(). The killed property does not indicate that the child process has been terminated.readonly pid?: numberReturns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is undefined and error is emitted.import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); console.log(`Spawned child pid: ${grep.pid}`); grep.stdin.end(); readonly signalCode: null | SignalsThe subprocess.signalCode property indicates the signal received by the child process if any, else null.readonly spawnargs: string[]The subprocess.spawnargs property represents the full list of command-line arguments the child process was launched with.readonly spawnfile: stringThe subprocess.spawnfile property indicates the executable file name of the child process that is launched.For fork, its value will be equal to process.execPath. For spawn, its value will be the name of the executable file. For exec, its value will be the name of the shell in which the child process is launched.stderr: ReadableA Readable Stream that represents the child process's stderr.If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be null.subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.The subprocess.stderr property can be null or undefined if the child process could not be successfully spawned.stdin: WritableA Writable Stream that represents the child process's stdin.If a child process waits to read all of its input, the child will not continue until this stream has been closed via end().If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be null.subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.The subprocess.stdin property can be null or undefined if the child process could not be successfully spawned.readonly stdio: [Writable, Readable, Readable, undefined | null | Writable | Readable, undefined | null | Writable | Readable]A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to spawn that have been set to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.import assert from 'node:assert'; import fs from 'node:fs'; import child_process from 'node:child_process'; const subprocess = child_process.spawn('ls', { stdio: [ 0, // Use parent's stdin for child. 'pipe', // Pipe child's stdout to parent. fs.openSync('err.out', 'w'), // Direct child's stderr to a file. ], }); assert.strictEqual(subprocess.stdio[0], null); assert.strictEqual(subprocess.stdio[0], subprocess.stdin); assert(subprocess.stdout); assert.strictEqual(subprocess.stdio[1], subprocess.stdout); assert.strictEqual(subprocess.stdio[2], null); assert.strictEqual(subprocess.stdio[2], subprocess.stderr); The subprocess.stdio property can be undefined if the child process could not be successfully spawned. { console.log(`Received chunk ${data}`); }); ``` The `subprocess.stdout` property can be `null` or `undefined` if the child process could not be successfully spawned." data-algolia-static="false" data-algolia-merged="false" data-type="Property">stdout: ReadableA Readable Stream that represents the child process's stdout.If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be null.subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.import { spawn } from 'node:child_process'; const subprocess = spawn('ls'); subprocess.stdout.on('data', (data) => { console.log(`Received chunk ${data}`); }); The subprocess.stdout property can be null or undefined if the child process could not be successfully spawned.[events.captureRejectionSymbol](error: Error,event: string | symbol,...args: any[]): void;The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } [Symbol.dispose](): void;Calls ChildProcess.kill with 'SIGTERM'.addListenerE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Alias for emitter.on(eventName, listener).addListener(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for emitter.on(eventName, listener).disconnect(): void;Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().When the child process is a Node.js instance (e.g. spawned using fork), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.emitE extends keyof ChildProcessEventMap>(eventName: E,...args: ChildProcessEventMap[E]): boolean;Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.Returns true if the event had listeners, false otherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener emit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.Returns true if the event had listeners, false otherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ] ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">eventNames(): string | symbol[];Returns an array listing the events for which the emitter has registered listeners.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ] getMaxListeners(): number;Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners. { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process. grep.kill('SIGHUP'); ``` The `ChildProcess` object may emit an `'error'` event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results. While the function is called `kill`, the signal delivered to the child process may not actually terminate the process. See [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for reference. On Windows, where POSIX signals do not exist, the `signal` argument will be ignored, and the process will be killed forcefully and abruptly (similar to `'SIGKILL'`). See `Signal Events` for more details. On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the `shell` option of `ChildProcess`: ```js 'use strict'; import { spawn } from 'node:child_process'; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"`, ], { stdio: ['inherit', 'inherit', 'inherit'], }, ); setTimeout(() => { subprocess.kill(); // Does not terminate the Node.js process in the shell. }, 2000); ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">kill(signal?: number | Signals): boolean;The subprocess.kill() method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function returns true if kill(2) succeeds, and false otherwise.import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process. grep.kill('SIGHUP'); The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.While the function is called kill, the signal delivered to the child process may not actually terminate the process.See kill(2) for reference.On Windows, where POSIX signals do not exist, the signal argument will be ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'). See Signal Events for more details.On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell option of ChildProcess:'use strict'; import { spawn } from 'node:child_process'; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"`, ], { stdio: ['inherit', 'inherit', 'inherit'], }, ); setTimeout(() => { subprocess.kill(); // Does not terminate the Node.js process in the shell. }, 2000); listenerCountE extends keyof ChildProcessEventMap>(eventName: E,listener?: (...args: ChildProcessEventMap[E]) => void): number;Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for@param listenerThe event handler functionlistenerCount(eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for@param listenerThe event handler function { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">listenersE extends keyof ChildProcessEventMap>(eventName: E): (...args: ChildProcessEventMap[E]) => void[];Returns a copy of the array of listeners for the event named eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] listeners(eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] offE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Alias for emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for emitter.removeListener(). { console.log('someone connected!'); }); ``` Returns a reference to the `EventEmitter`, so that calls can be chained. By default, event listeners are invoked in the order they are added. The `emitter.prependListener()` method can be used as an alternative to add the event listener to the beginning of the listeners array. ```js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">onE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); }); Returns a reference to the EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a @param eventNameThe name of the event.@param listenerThe callback functionon(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); }); Returns a reference to the EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a @param eventNameThe name of the event.@param listenerThe callback function { console.log('Ah, we have our first user!'); }); ``` Returns a reference to the `EventEmitter`, so that calls can be chained. By default, event listeners are invoked in the order they are added. The `emitter.prependOnceListener()` method can be used as an alternative to add the event listener to the beginning of the listeners array. ```js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">onceE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); }); Returns a reference to the EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a @param eventNameThe name of the event.@param listenerThe callback functiononce(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); }); Returns a reference to the EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a @param eventNameThe name of the event.@param listenerThe callback function { console.log('someone connected!'); }); ``` Returns a reference to the `EventEmitter`, so that calls can be chained." data-algolia-static="false" data-algolia-merged="false" data-type="Method">prependListenerE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); }); Returns a reference to the EventEmitter, so that calls can be chained.@param eventNameThe name of the event.@param listenerThe callback functionprependListener(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); }); Returns a reference to the EventEmitter, so that calls can be chained.@param eventNameThe name of the event.@param listenerThe callback function { console.log('Ah, we have our first user!'); }); ``` Returns a reference to the `EventEmitter`, so that calls can be chained." data-algolia-static="false" data-algolia-merged="false" data-type="Method">prependOnceListenerE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); }); Returns a reference to the EventEmitter, so that calls can be chained.@param eventNameThe name of the event.@param listenerThe callback functionprependOnceListener(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); }); Returns a reference to the EventEmitter, so that calls can be chained.@param eventNameThe name of the event.@param listenerThe callback function console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); ```" data-algolia-static="false" data-algolia-merged="false" data-type="Method">rawListenersE extends keyof ChildProcessEventMap>(eventName: E): (...args: ChildProcessEventMap[E]) => void[];Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); rawListeners(eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); ref(): void;Calling subprocess.ref() after making a call to subprocess.unref() will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref(); subprocess.ref(); removeAllListenersE extends keyof ChildProcessEventMap>(eventName?: E): this;Removes all listeners, or those of the specified eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the EventEmitter, so that calls can be chained.removeAllListeners(eventName?: string | symbol): this;Removes all listeners, or those of the specified eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the EventEmitter, so that calls can be chained. { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); ``` `removeListener()` will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified `eventName`, then `removeListener()` must be called multiple times to remove each instance. Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any `removeListener()` or `removeAllListeners()` calls _after_ emitting and _before_ the last listener finishes execution will not remove them from `emit()` in progress. Subsequent events behave as expected. ```js import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A ``` Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered _after_ the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the `emitter.listeners()` method will need to be recreated. When a single function has been added as a handler multiple times for a single event (as in the example below), `removeListener()` will remove the most recently added instance. In the example the `once('ping')` listener is removed: ```js import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping'); ``` Returns a reference to the `EventEmitter`, so that calls can be chained." data-algolia-static="false" data-algolia-merged="false" data-type="Method">removeListenerE extends keyof ChildProcessEventMap>(eventName: E,listener: (...args: ChildProcessEventMap[E]) => void): this;Removes the specified listener from the listener array for the event named eventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping'); Returns a reference to the EventEmitter, so that calls can be chained.removeListener(eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified listener from the listener array for the event named eventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping'); Returns a reference to the EventEmitter, so that calls can be chained. { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' }); ``` And then the child script, `'sub.js'` might look like this: ```js process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN }); ``` Child Node.js processes will have a `process.send()` method of their own that allows the child to send messages back to the parent. There is a special case when sending a `{cmd: 'NODE_foo'}` message. Messages containing a `NODE_` prefix in the `cmd` property are reserved for use within Node.js core and will not be emitted in the child's `'message'` event. Rather, such messages are emitted using the `'internalMessage'` event and are consumed internally by Node.js. Applications should avoid using such messages or listening for `'internalMessage'` events as it is subject to change without notice. The optional `sendHandle` argument that may be passed to `subprocess.send()` is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the `'message'` event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows. The optional `callback` is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: `null` on success, or an `Error` object on failure. If no `callback` function is provided and the message cannot be sent, an `'error'` event will be emitted by the `ChildProcess` object. This can happen, for instance, when the child process has already exited. `subprocess.send()` will return `false` if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns `true`. The `callback` function can be used to implement flow control. #### Example: sending a server object The `sendHandle` argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below: ```js import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); }); ``` The child would then receive the server object as: ```js process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } }); ``` Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child. While the example above uses a server created using the `node:net` module, `node:dgram` module servers use exactly the same workflow with the exceptions of listening on a `'message'` event instead of `'connection'` and using `server.bind()` instead of `server.listen()`. This is, however, only supported on Unix platforms. #### Example: sending a socket object Similarly, the `sendHandler` argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority: ```js import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337); ``` The `subprocess.js` would receive the socket handle as the second argument passed to the event callback function: ```js process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } }); ``` Do not use `.maxConnections` on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed. Any `'message'` handlers in the subprocess should verify that `socket` exists, as the connection may have been closed during the time it takes to send the connection to the child." data-algolia-static="false" data-algolia-merged="false" data-type="Method">send(message: Serializable,callback?: (error: null | Error) => void): boolean;When an IPC channel has been established between the parent and child ( i.e. when using fork), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.For example, in the parent script:import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' }); And then the child script, 'sub.js' might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN }); Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.Example: sending a server objectThe sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); }); The child would then receive the server object as:process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } }); Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.Example: sending a socket objectSimilarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337); The subprocess.js would receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } }); Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.send(message: Serializable,sendHandle?: SendHandle,callback?: (error: null | Error) => void): boolean;When an IPC channel has been established between the parent and child ( i.e. when using fork), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.For example, in the parent script:import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' }); And then the child script, 'sub.js' might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN }); Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.Example: sending a server objectThe sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); }); The child would then receive the server object as:process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } }); Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.Example: sending a socket objectSimilarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337); The subprocess.js would receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } }); Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.@param sendHandleundefined, or a net.Socket, net.Server, or dgram.Socket object.send(message: Serializable,sendHandle?: SendHandle,options?: MessageOptions,callback?: (error: null | Error) => void): boolean;When an IPC channel has been established between the parent and child ( i.e. when using fork), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.For example, in the parent script:import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' }); And then the child script, 'sub.js' might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN }); Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.Example: sending a server objectThe sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); }); The child would then receive the server object as:process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } }); Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.Example: sending a socket objectSimilarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337); The subprocess.js would receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } }); Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.@param sendHandleundefined, or a net.Socket, net.Server, or dgram.Socket object.@param optionsThe options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:setMaxListeners(n: number): this;By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.Returns a reference to the EventEmitter, so that calls can be chained.unref(): void;By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref();Resources
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2026-03-02 13:08:25
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2026-03-02 19:10:13
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2026-03-02 21:15:02
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2026-03-02 20:43:06
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标题:Snuff. World English Historical Dictionary
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2026-03-02 06:26:07
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2026-03-02 21:33:49
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2026-03-02 14:07:50
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2026-03-02 20:51:53
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标题:Powell-Peralta Bruce Lee Skull And Numchucks Skateboard Deck - Yellow – CCS
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2026-03-02 18:07:28
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2026-03-02 18:26:17
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2026-03-02 18:52:54
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2026-03-02 18:52:02
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标题:Phlegon of Tralles (Second Century). The Reader's Biographical Encyclopaedia. 1922
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2026-03-02 18:00:09
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2026-03-02 18:41:29
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2026-03-02 14:43:32
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标题:Rainbow Kitchen Visit Pittsburgh Penguins
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